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Character Armory
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Testtament
Level 80
Alliance
Rising Angels
Gold
10g
22s
33c
Played
2d 16h
Character
Talents
Achievements
Equipment
18 equipped items
Head
Neck
Shoulders
Back
Chest
Shirt
Tabard
Wrist
Hide Helm
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Night Elf Warrior
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Main Hand
Off Hand
Ranged
Talents
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Primary specialization
142
Secondary specialization
142
Arms
52
3/3
Improved Heroic Strike
Rank 3
Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection
Not learned
Increases your Parry chance by 1%.
2/2
Improved Rend
Rank 2
Increases the bleed damage done by your Rend ability by 20%.
Improved Charge
Not learned
Increases the amount of rage generated by your Charge ability by 5.
2/3
Iron Will
Rank 2
Reduces the duration of all Stun and Charm effects used against you by 14%.
3/3
Tactical Mastery
Rank 3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower
Not learned
Increases the critical strike chance of your Overpower ability by 25%.
1/1
Anger Management
Rank 1
Generates 1 rage per 3 seconds.
2/2
Impale
Rank 2
Increases the critical strike damage bonus of your abilities by 20%.
3/3
Deep Wounds
Rank 3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
3/3
Two-Handed Weapon Specialization
Rank 3
Increases the damage you deal with two-handed melee weapons by 6%.
3/3
Taste for Blood
Rank 3
Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for . 1 charge. This effect will not occur more than once every 6 sec.
5/5
Poleaxe Specialization
Rank 5
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%.
1/1
Sweeping Strikes
Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization
Not learned
Your attacks with maces ignore up to 3% of your opponent's armor.
Sword Specialization
Not learned
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
2/2
Weapon Mastery
Rank 2
Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Improved Hamstring
Not learned
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
2/2
Trauma
Rank 2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 1 min.
2/2
Second Wind
Rank 2
Whenever you are struck by a Stun or Immobilize effect you will generate rage and % of your total health over 10 sec.
1/1
Mortal Strike
Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of Arms
Not learned
Increases your total Strength and Stamina by 2% and your Expertise by 2.
2/2
Improved Slam
Rank 2
Decreases the swing time of your Slam ability by 1 sec.
1/1
Juggernaut
Rank 1
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike
Not learned
Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.33 sec.
2/2
Unrelenting Assault
Rank 2
Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.
3/3
Sudden Death
Rank 3
Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.
1/1
Endless Rage
Rank 1
You generate 25% more rage from damage dealt.
2/2
Blood Frenzy
Rank 2
Increases your melee attack speed by 10%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%.
5/5
Wrecking Crew
Rank 5
Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec. This effect does not stack with Enrage.
1/1
Bladestorm
Rank 1
Instantly Whirlwind up to nearby targets and for the next 6 sec you will perform a whirlwind attack every sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Fury
76
3/3
Armored to the Teeth
Rank 3
Increases your attack power by 3 for every armor value you have.
2/2
Booming Voice
Rank 2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
5/5
Cruelty
Rank 5
Increases your chance to get a critical strike with melee weapons by 5%.
5/5
Improved Demoralizing Shout
Rank 5
Increases the melee attack power reduction of your Demoralizing Shout by 40%.
5/5
Unbridled Wrath
Rank 5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
3/3
Improved Cleave
Rank 3
Increases the bonus damage done by your Cleave ability by 120%.
Piercing Howl
Not learned
Causes all enemies within yards to be Dazed, reducing movement speed by 50% for 6 sec.
3/3
Blood Craze
Rank 3
Regenerates % of your total Health over 6 sec after being the victim of a critical strike.
5/5
Commanding Presence
Rank 5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.
5/5
Dual Wield Specialization
Rank 5
Increases the damage done by your offhand weapon by 25%.
2/2
Improved Execute
Rank 2
Reduces the rage cost of your Execute ability by 5.
5/5
Enrage
Rank 5
Gives you a 30% chance to receive a 10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
3/3
Precision
Rank 3
Increases your chance to hit with melee weapons by 3%.
1/1
Death Wish
Rank 1
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Improved Intercept
Not learned
Reduces the cooldown of your Intercept ability by 5 sec.
2/2
Improved Berserker Rage
Rank 2
The Berserker Rage ability will generate 20 rage when used.
5/5
Flurry
Rank 5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
3/3
Intensify Rage
Rank 3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.
1/1
Bloodthirst
Rank 1
Instantly attack the target causing damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 24 sec. Damage is based on your attack power.
2/2
Improved Whirlwind
Rank 2
Increases the damage of your Whirlwind ability by 20%.
Furious Attacks
Not learned
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to times.
5/5
Improved Berserker Stance
Rank 5
Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance.
1/1
Heroic Fury
Rank 1
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
1/1
Rampage
Rank 1
Increases ranged and melee critical hit chance of all party and raid members within yds by 5%.
3/3
Bloodsurge
Rank 3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.
5/5
Unending Fury
Rank 5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.
1/1
Titan's Grip
Rank 1
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Protection
14
2/2
Improved Bloodrage
Rank 2
Increases the rage generated by your Bloodrage ability by 50%.
5/5
Shield Specialization
Rank 5
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 5 rage when a block, dodge, or parry occurs.
Improved Thunder Clap
Not learned
Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.
3/3
Incite
Rank 3
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
Anticipation
Not learned
Increases your Dodge chance by 1%.
1/1
Last Stand
Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
2/2
Improved Revenge
Rank 2
Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
1/2
Shield Mastery
Rank 1
Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.
Toughness
Not learned
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Improved Spell Reflection
Not learned
Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
Improved Disarm
Not learned
Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
Puncture
Not learned
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
Improved Disciplines
Not learned
Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 secs.
Concussion Blow
Not learned
Stuns the opponent for 5 sec and deals damage (based on attack power).
Gag Order
Not learned
Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 15 sec and increases the damage of your Shield Slam ability by 5%.
One-Handed Weapon Specialization
Not learned
Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
Improved Defensive Stance
Not learned
While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing Physical damage caused by 5% for 12 sec.
Vigilance
Not learned
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers % of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 18 sec. This effect can only be on one target at a time.
Focused Rage
Not learned
Reduces the rage cost of your offensive abilities by 1.
Vitality
Not learned
Increases your total Strength by 2%, Stamina by 3% and your Expertise by 2.
Safeguard
Not learned
Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.
Warbringer
Not learned
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
Devastate
Not learned
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to times.
Critical Block
Not learned
Your successful blocks have a 20% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.
Sword and Board
Not learned
Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Damage Shield
Not learned
Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.
Shockwave
Not learned
Sends a wave of force in front of the warrior, causing damage (based on attack power) and stunning all enemy targets within yards in a frontal cone for 4 sec.
Arms
33
3/3
Improved Heroic Strike
Rank 3
Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection
Not learned
Increases your Parry chance by 1%.
2/2
Improved Rend
Rank 2
Increases the bleed damage done by your Rend ability by 20%.
Improved Charge
Not learned
Increases the amount of rage generated by your Charge ability by 5.
3/3
Iron Will
Rank 3
Reduces the duration of all Stun and Charm effects used against you by 20%.
3/3
Tactical Mastery
Rank 3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower
Not learned
Increases the critical strike chance of your Overpower ability by 25%.
Anger Management
Not learned
Generates 1 rage per 3 seconds.
2/2
Impale
Rank 2
Increases the critical strike damage bonus of your abilities by 20%.
3/3
Deep Wounds
Rank 3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
3/3
Two-Handed Weapon Specialization
Rank 3
Increases the damage you deal with two-handed melee weapons by 6%.
3/3
Taste for Blood
Rank 3
Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for . 1 charge. This effect will not occur more than once every 6 sec.
5/5
Poleaxe Specialization
Rank 5
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%.
1/1
Sweeping Strikes
Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization
Not learned
Your attacks with maces ignore up to 3% of your opponent's armor.
Sword Specialization
Not learned
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Weapon Mastery
Not learned
Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
Improved Hamstring
Not learned
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
2/2
Trauma
Rank 2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 1 min.
Second Wind
Not learned
Whenever you are struck by a Stun or Immobilize effect you will generate rage and % of your total health over 10 sec.
1/1
Mortal Strike
Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of Arms
Not learned
Increases your total Strength and Stamina by 2% and your Expertise by 2.
2/2
Improved Slam
Rank 2
Decreases the swing time of your Slam ability by 1 sec.
Juggernaut
Not learned
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike
Not learned
Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.33 sec.
Unrelenting Assault
Not learned
Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.
Sudden Death
Not learned
Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
Endless Rage
Not learned
You generate 25% more rage from damage dealt.
Blood Frenzy
Not learned
Increases your melee attack speed by 5%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.
Wrecking Crew
Not learned
Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec. This effect does not stack with Enrage.
Bladestorm
Not learned
Instantly Whirlwind up to nearby targets and for the next 6 sec you will perform a whirlwind attack every sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Fury
58
3/3
Armored to the Teeth
Rank 3
Increases your attack power by 3 for every armor value you have.
Booming Voice
Not learned
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.
5/5
Cruelty
Rank 5
Increases your chance to get a critical strike with melee weapons by 5%.
5/5
Improved Demoralizing Shout
Rank 5
Increases the melee attack power reduction of your Demoralizing Shout by 40%.
5/5
Unbridled Wrath
Rank 5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
3/3
Improved Cleave
Rank 3
Increases the bonus damage done by your Cleave ability by 120%.
Piercing Howl
Not learned
Causes all enemies within yards to be Dazed, reducing movement speed by 50% for 6 sec.
3/3
Blood Craze
Rank 3
Regenerates % of your total Health over 6 sec after being the victim of a critical strike.
5/5
Commanding Presence
Rank 5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.
Dual Wield Specialization
Not learned
Increases the damage done by your offhand weapon by 5%.
Improved Execute
Not learned
Reduces the rage cost of your Execute ability by 2.
5/5
Enrage
Rank 5
Gives you a 30% chance to receive a 10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Precision
Not learned
Increases your chance to hit with melee weapons by 1%.
1/1
Death Wish
Rank 1
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Improved Intercept
Not learned
Reduces the cooldown of your Intercept ability by 5 sec.
Improved Berserker Rage
Not learned
The Berserker Rage ability will generate 10 rage when used.
5/5
Flurry
Rank 5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Intensify Rage
Not learned
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
1/1
Bloodthirst
Rank 1
Instantly attack the target causing damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 24 sec. Damage is based on your attack power.
2/2
Improved Whirlwind
Rank 2
Increases the damage of your Whirlwind ability by 20%.
Furious Attacks
Not learned
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to times.
5/5
Improved Berserker Stance
Rank 5
Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance.
Heroic Fury
Not learned
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
1/1
Rampage
Rank 1
Increases ranged and melee critical hit chance of all party and raid members within yds by 5%.
3/3
Bloodsurge
Rank 3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.
5/5
Unending Fury
Rank 5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.
1/1
Titan's Grip
Rank 1
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Protection
51
2/2
Improved Bloodrage
Rank 2
Increases the rage generated by your Bloodrage ability by 50%.
5/5
Shield Specialization
Rank 5
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 5 rage when a block, dodge, or parry occurs.
3/3
Improved Thunder Clap
Rank 3
Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%.
3/3
Incite
Rank 3
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
5/5
Anticipation
Rank 5
Increases your Dodge chance by 5%.
Last Stand
Not learned
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
2/2
Improved Revenge
Rank 2
Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
2/2
Shield Mastery
Rank 2
Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec.
5/5
Toughness
Rank 5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Improved Spell Reflection
Not learned
Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
Improved Disarm
Not learned
Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
Puncture
Not learned
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
2/2
Improved Disciplines
Rank 2
Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 60 secs.
1/1
Concussion Blow
Rank 1
Stuns the opponent for 5 sec and deals damage (based on attack power).
Gag Order
Not learned
Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 15 sec and increases the damage of your Shield Slam ability by 5%.
One-Handed Weapon Specialization
Not learned
Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
2/2
Improved Defensive Stance
Rank 2
While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.
Vigilance
Not learned
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers % of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 18 sec. This effect can only be on one target at a time.
3/3
Focused Rage
Rank 3
Reduces the rage cost of your offensive abilities by 3.
3/3
Vitality
Rank 3
Increases your total Strength by 6%, Stamina by 9% and your Expertise by 6.
2/2
Safeguard
Rank 2
Reduces damage taken by the target of your Intervene ability by 30% for 6 sec.
1/1
Warbringer
Rank 1
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
1/1
Devastate
Rank 1
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to times.
3/3
Critical Block
Rank 3
Your successful blocks have a 60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%.
3/3
Sword and Board
Rank 3
Increases the critical strike chance of your Devastate ability by 15% and when your Devastate or Revenge ability deals damage it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
2/2
Damage Shield
Rank 2
Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
1/1
Shockwave
Rank 1
Sends a wave of force in front of the warrior, causing damage (based on attack power) and stunning all enemy targets within yards in a frontal cone for 4 sec.
Achievements
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