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Fred
Level 8
Horde
EvolvedWOTLK
Gold
4g
72s
11c
Played
0h
Character
Talents
Achievements
Equipment
11 equipped items
Head
Neck
Shoulders
Back
Chest
Shirt
Tabard
Wrist
Hide Helm
Hide Cloak
Hide Tabard
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Blood Elf Rogue
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Main Hand
Off Hand
Ranged
Talents
Primary specialization
0
Secondary specialization
0
No primary specialization talents or glyphs are saved for this character.
Assassination
0
Improved Eviscerate
Not learned
Increases the damage done by your Eviscerate ability by 7%.
Remorseless Attacks
Not learned
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
Not learned
Increases your critical strike chance by 1%.
Ruthlessness
Not learned
Gives your melee finishing moves a 20% chance to add a combo point to your target.
Blood Spatter
Not learned
Increases the damage caused by your Garrote and Rupture abilities by 15%.
Puncturing Wounds
Not learned
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Vigor
Not learned
Increases your maximum Energy by 10.
Improved Expose Armor
Not learned
Reduces the energy cost of your Expose Armor ability by 5.
Lethality
Not learned
Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 6%.
Vile Poisons
Not learned
Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Improved Poisons
Not learned
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
Fleet Footed
Not learned
Reduces the duration of all movement impairing effects by 15% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
Cold Blood
Not learned
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot
Not learned
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Quick Recovery
Not learned
All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.
Seal Fate
Not learned
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Murder
Not learned
Increases all damage caused by 2%.
Deadly Brew
Not learned
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
Overkill
Not learned
While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Deadened Nerves
Not learned
Reduces all damage taken by 2%.
Focused Attacks
Not learned
Your melee critical strikes have a 33% chance to give you 2 energy.
Find Weakness
Not learned
Offensive ability damage increased by 2%.
Master Poisoner
Not learned
Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.
Mutilate
Not learned
Instantly attacks with both weapons for % weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Turn the Tables
Not learned
Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 24 sec.
Cut to the Chase
Not learned
Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Hunger For Blood
Not learned
Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
Combat
0
Improved Gouge
Not learned
Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Sinister Strike
Not learned
Reduces the Energy cost of your Sinister Strike ability by 3.
Dual Wield Specialization
Not learned
Increases the damage done by your offhand weapon by 10%.
Improved Slice and Dice
Not learned
Increases the duration of your Slice and Dice ability by 25%.
Deflection
Not learned
Increases your Parry chance by 2%.
Precision
Not learned
Increases your chance to hit with weapon and poison attacks by 1%.
Endurance
Not learned
Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
Riposte
Not learned
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
Close Quarters Combat
Not learned
Increases your chance to get a critical strike with Daggers and Fist Weapons by 1%.
Improved Kick
Not learned
Gives your Kick ability a 50% chance to silence the target for .
Improved Sprint
Not learned
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Lightning Reflexes
Not learned
Increases your Dodge chance by 2% and gives you 4% melee haste.
Aggression
Not learned
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
Mace Specialization
Not learned
Your attacks with maces ignore up to 3% of your opponent's armor.
Blade Flurry
Not learned
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Not learned
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Weapon Expertise
Not learned
Increases your expertise by 5.
Blade Twisting
Not learned
Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
Vitality
Not learned
Increases your Energy regeneration rate by 8%.
Adrenaline Rush
Not learned
Increases your Energy regeneration rate by 100% for 15 sec.
Nerves of Steel
Not learned
Reduces damage taken while affected by Stun and Fear effects by 15%.
Throwing Specialization
Not learned
Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw a 50% chance to interrupt the target for 15 sec.
Combat Potency
Not learned
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
Unfair Advantage
Not learned
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
Surprise Attacks
Not learned
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Savage Combat
Not learned
Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
Prey on the Weak
Not learned
Your critical strike damage is increased by 4% when the target has less health than you (as a percentage of total health).
Killing Spree
Not learned
Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Subtlety
0
Relentless Strikes
Not learned
Your finishing moves have a % chance per combo point to restore 25 energy.
Master of Deception
Not learned
Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity
Not learned
Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10%.
Sleight of Hand
Not learned
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Dirty Tricks
Not learned
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Camouflage
Not learned
Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
Elusiveness
Not learned
Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec.
Ghostly Strike
Not learned
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for . Awards 1 combo point:points;.
Serrated Blades
Not learned
Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Setup
Not learned
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Initiative
Not learned
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ambush
Not learned
Increases the critical strike chance of your Ambush ability by 25%.
Heightened Senses
Not learned
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation
Not learned
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
Dirty Deeds
Not learned
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Hemorrhage
Not learned
An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to Lasts 10 charges or 15 sec. Awards 1 combo point.
Master of Subtlety
Not learned
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Deadliness
Not learned
Increases your attack power by 2%.
Enveloping Shadows
Not learned
Reduces the damage taken by area of effect attacks by 10%.
Premeditation
Not learned
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Cheat Death
Not learned
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 15 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister Calling
Not learned
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
Waylay
Not learned
Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 24 sec.
Honor Among Thieves
Not learned
When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Shadowstep
Not learned
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 15 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Filthy Tricks
Not learned
Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
Slaughter from the Shadows
Not learned
Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all damage done by 1%.
Shadow Dance
Not learned
Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
No secondary specialization talents or glyphs are saved for this character.
Assassination
0
Improved Eviscerate
Not learned
Increases the damage done by your Eviscerate ability by 7%.
Remorseless Attacks
Not learned
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
Not learned
Increases your critical strike chance by 1%.
Ruthlessness
Not learned
Gives your melee finishing moves a 20% chance to add a combo point to your target.
Blood Spatter
Not learned
Increases the damage caused by your Garrote and Rupture abilities by 15%.
Puncturing Wounds
Not learned
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Vigor
Not learned
Increases your maximum Energy by 10.
Improved Expose Armor
Not learned
Reduces the energy cost of your Expose Armor ability by 5.
Lethality
Not learned
Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 6%.
Vile Poisons
Not learned
Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Improved Poisons
Not learned
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
Fleet Footed
Not learned
Reduces the duration of all movement impairing effects by 15% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
Cold Blood
Not learned
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot
Not learned
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Quick Recovery
Not learned
All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.
Seal Fate
Not learned
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Murder
Not learned
Increases all damage caused by 2%.
Deadly Brew
Not learned
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
Overkill
Not learned
While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Deadened Nerves
Not learned
Reduces all damage taken by 2%.
Focused Attacks
Not learned
Your melee critical strikes have a 33% chance to give you 2 energy.
Find Weakness
Not learned
Offensive ability damage increased by 2%.
Master Poisoner
Not learned
Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.
Mutilate
Not learned
Instantly attacks with both weapons for % weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Turn the Tables
Not learned
Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 24 sec.
Cut to the Chase
Not learned
Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Hunger For Blood
Not learned
Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
Combat
0
Improved Gouge
Not learned
Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Sinister Strike
Not learned
Reduces the Energy cost of your Sinister Strike ability by 3.
Dual Wield Specialization
Not learned
Increases the damage done by your offhand weapon by 10%.
Improved Slice and Dice
Not learned
Increases the duration of your Slice and Dice ability by 25%.
Deflection
Not learned
Increases your Parry chance by 2%.
Precision
Not learned
Increases your chance to hit with weapon and poison attacks by 1%.
Endurance
Not learned
Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
Riposte
Not learned
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
Close Quarters Combat
Not learned
Increases your chance to get a critical strike with Daggers and Fist Weapons by 1%.
Improved Kick
Not learned
Gives your Kick ability a 50% chance to silence the target for .
Improved Sprint
Not learned
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Lightning Reflexes
Not learned
Increases your Dodge chance by 2% and gives you 4% melee haste.
Aggression
Not learned
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
Mace Specialization
Not learned
Your attacks with maces ignore up to 3% of your opponent's armor.
Blade Flurry
Not learned
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Not learned
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Weapon Expertise
Not learned
Increases your expertise by 5.
Blade Twisting
Not learned
Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
Vitality
Not learned
Increases your Energy regeneration rate by 8%.
Adrenaline Rush
Not learned
Increases your Energy regeneration rate by 100% for 15 sec.
Nerves of Steel
Not learned
Reduces damage taken while affected by Stun and Fear effects by 15%.
Throwing Specialization
Not learned
Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw a 50% chance to interrupt the target for 15 sec.
Combat Potency
Not learned
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
Unfair Advantage
Not learned
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
Surprise Attacks
Not learned
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Savage Combat
Not learned
Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
Prey on the Weak
Not learned
Your critical strike damage is increased by 4% when the target has less health than you (as a percentage of total health).
Killing Spree
Not learned
Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Subtlety
0
Relentless Strikes
Not learned
Your finishing moves have a % chance per combo point to restore 25 energy.
Master of Deception
Not learned
Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity
Not learned
Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10%.
Sleight of Hand
Not learned
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Dirty Tricks
Not learned
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Camouflage
Not learned
Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
Elusiveness
Not learned
Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec.
Ghostly Strike
Not learned
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for . Awards 1 combo point:points;.
Serrated Blades
Not learned
Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Setup
Not learned
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Initiative
Not learned
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ambush
Not learned
Increases the critical strike chance of your Ambush ability by 25%.
Heightened Senses
Not learned
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation
Not learned
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
Dirty Deeds
Not learned
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Hemorrhage
Not learned
An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to Lasts 10 charges or 15 sec. Awards 1 combo point.
Master of Subtlety
Not learned
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Deadliness
Not learned
Increases your attack power by 2%.
Enveloping Shadows
Not learned
Reduces the damage taken by area of effect attacks by 10%.
Premeditation
Not learned
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Cheat Death
Not learned
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 15 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister Calling
Not learned
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
Waylay
Not learned
Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 24 sec.
Honor Among Thieves
Not learned
When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Shadowstep
Not learned
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 15 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Filthy Tricks
Not learned
Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
Slaughter from the Shadows
Not learned
Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all damage done by 1%.
Shadow Dance
Not learned
Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Achievements
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