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Sorceror
Level 57
Horde
EvolvedWOTLK
Gold
952g
53s
70c
Played
14h
Character
Talents
Achievements
Equipment
17 equipped items
Head
Neck
Shoulders
Back
Chest
Shirt
Tabard
Wrist
Hide Helm
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Blood Elf Mage
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Main Hand
Off Hand
Ranged
Talents
Open in Talent Calculator
Primary specialization
74
Secondary specialization
0
Arcane
0
Arcane Subtlety
Not learned
Reduces the chance your helpful spells and damage over time effects will be dispelled by 15% and reduces the threat caused by your Arcane spells by 20%.
Arcane Focus
Not learned
Increases your chance to hit and reduces the mana cost of your Arcane spells by 1%.
Arcane Stability
Not learned
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20%.
Arcane Fortitude
Not learned
Increases your armor by an amount equal to 50% of your Intellect.
Magic Absorption
Not learned
Increases all resistances by .5 per level and causes all spells you fully resist to restore 1% of your total mana. 1 sec cooldown.
Arcane Concentration
Not learned
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement
Not learned
Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.
Spell Impact
Not learned
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.
Student of the Mind
Not learned
Increases your total Spirit by 4%.
Focus Magic
Not learned
Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
Arcane Shielding
Not learned
Decreases the mana lost per point of damage taken when Mana Shield is active by 17% and increases the resistances granted by Mage Armor by 25%.
Improved Counterspell
Not learned
Your Counterspell also silences the target for .
Arcane Meditation
Not learned
Allows 17% of your mana regeneration to continue while casting.
Torment the Weak
Not learned
Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.
Improved Blink
Not learned
Reduces the mana cost of Blink by 25% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 15%.
Presence of Mind
Not learned
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Not learned
Increases your total Intellect by 3%.
Prismatic Cloak
Not learned
Reduces all damage taken by 2% and reduces the fade time of your Invisibility spell by 1 sec.
Arcane Instability
Not learned
Increases the damage done by your spells and your critical strike chance by 1%.
Arcane Potency
Not learned
Increases the critical strike chance of your next damaging spell by 15% after gaining Clearcasting or Presence of Mind.
Arcane Empowerment
Not learned
Increases the damage of your Arcane Missiles spell by an amount equal to $*5;s1% of your spell power and the damage of your Arcane Blast by 3% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 1%.
Arcane Power
Not learned
When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
Incanter's Absorption
Not learned
When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 5% of the amount absorbed for 10 sec.
Arcane Flows
Not learned
Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15% and the cooldown of your Evocation spell by 1 min.
Mind Mastery
Not learned
Increases spell power by 3% of your total Intellect.
Slow
Not learned
Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Missile Barrage
Not learned
Gives your Arcane Blast a 8% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.
Netherwind Presence
Not learned
Increases your spell haste by 2%.
Spell Power
Not learned
Increases critical strike damage bonus of all spells by 25%.
Arcane Barrage
Not learned
Launches several missiles at the enemy target, causing 386 Arcane damage.
Fire
73
2/2
Improved Fire Blast
Rank 2
Reduces the cooldown of your Fire Blast spell by 2 sec.
3/3
Incineration
Rank 3
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%.
5/5
Improved Fireball
Rank 5
Reduces the casting time of your Fireball spell by 0.5 sec.
5/5
Ignite
Rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
2/2
Burning Determination
Rank 2
When Interrupted or Silenced you have a 100% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.
3/3
World in Flames
Rank 3
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%.
2/2
Flame Throwing
Rank 2
Increases the range of all Fire spells except Frostfire Bolt by 6 yards.
3/3
Impact
Rank 3
Gives your damaging spells a 10% chance to cause the next Fire Blast you cast to stun the target for .
1/1
Pyroblast
Rank 1
Hurls an immense fiery boulder that causes 141 Fire damage and an additional Fire damage over 12 sec.
2/2
Burning Soul
Rank 2
Reduces the pushback suffered from damaging attacks while casting Fire spells by 70% and reduces the threat caused by your Fire spells by 20%.
3/3
Improved Scorch
Rank 3
Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 3% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
2/2
Molten Shields
Rank 2
Causes your Fire Ward and Frost Ward spells to have a 30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.
3/3
Master of Elements
Rank 3
Your spell criticals will refund 30% of their base mana cost.
3/3
Playing with Fire
Rank 3
Increases all spell damage caused by 3% and all spell damage taken by 3%.
3/3
Critical Mass
Rank 3
Increases the critical strike chance of your Fire spells by 6%.
1/1
Blast Wave
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, knocking them back and dazing them for 6 sec.
2/2
Blazing Speed
Rank 2
Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 24 sec.
5/5
Fire Power
Rank 5
Increases the damage done by your Fire spells by 10%.
3/3
Pyromaniac
Rank 3
Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting.
1/1
Combustion
Rank 1
When activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
2/2
Molten Fury
Rank 2
Increases damage of all spells against targets with less than 35% health by 12%.
2/2
Fiery Payback
Rank 2
When below 35% health all damage taken is reduced by 20% and your Pyroblast spell's cast time is reduced by 3.5.1 secs while the cooldown is increased by 5 secs. In addition, melee and ranged attacks made against you have a 10% chance to disarm your attacker's main hand and ranged weapons.
3/3
Empowered Fire
Rank 3
Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 15% of your spell power. In addition, each time your Ignite talent causes damage, you have a 100% chance to regain 2% of your base mana.
2/2
Firestarter
Rank 2
Your damaging Blast Wave and Dragon's Breath spells have a 100% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec.
1/1
Dragon's Breath
Rank 1
Targets in a cone in front of the caster take 370 Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
3/3
Hot Streak
Rank 3
Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
5/5
Burnout
Rank 5
Increases your spell critical damage bonus with all spells by 50% but your non-periodic spell criticals cost an additional 5% of the spell's cost.
1/1
Living Bomb
Rank 1
The target becomes a Living Bomb, taking Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within yards.
Frost
1
Frostbite
Not learned
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
1/5
Improved Frostbolt
Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Ice Floes
Not learned
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7%.
Ice Shards
Not learned
Increases the critical strike damage bonus of your Frost spells by 33%.
Frost Warding
Not learned
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused.
Precision
Not learned
Reduces the mana cost and increases your chance to hit with spells by 1%.
Permafrost
Not learned
Increases the duration of your Chill effects by 1 sec:secs;, reduces the target's speed by an additional 4%, and reduces the target's healing received by 7%.
Piercing Ice
Not learned
Increases the damage done by your Frost spells by 2%.
Icy Veins
Not learned
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Improved Blizzard
Not learned
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts .
Arctic Reach
Not learned
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Frost Channeling
Not learned
Reduces the mana cost of all spells by 4% and reduces the threat caused by your Frost spells by 4%.
Shatter
Not learned
Increases the critical strike chance of all your spells against frozen targets by 17%.
Cold Snap
Not learned
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
Improved Cone of Cold
Not learned
Increases the damage dealt by your Cone of Cold spell by 15%.
Frozen Core
Not learned
Reduces the damage taken from all spells by 2%.
Cold as Ice
Not learned
Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 10%.
Winter's Chill
Not learned
Increases your chance to critically hit with Frostbolt by an additional 1% and gives your Frost damage spells a 33% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to times.
Shattered Barrier
Not learned
Gives your Ice Barrier spell a 50% chance to freeze all enemies within yds for 24 sec when it is destroyed.
Ice Barrier
Not learned
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Arctic Winds
Not learned
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
Empowered Frostbolt
Not learned
Increases the damage of your Frostbolt spell by an amount equal to 5% of your spell power and reduces the cast time by 0.1.1 sec.
Fingers of Frost
Not learned
Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Brain Freeze
Not learned
Your Frost damage spells with chilling effects have a 5% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
Summon Water Elemental
Not learned
Summon a Water Elemental to fight for the caster$?(s70937)[][ for 45 sec].
Enduring Winter
Not learned
Increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
Chilled to the Bone
Not learned
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1% and reduces the movement speed of all chilled targets by an additional 2%.
Deep Freeze
Not learned
Stuns the target for 5 sec. Only usable on Frozen targets. Deals to damage to targets permanently immune to stuns.
No secondary specialization talents or glyphs are saved for this character.
Arcane
0
Arcane Subtlety
Not learned
Reduces the chance your helpful spells and damage over time effects will be dispelled by 15% and reduces the threat caused by your Arcane spells by 20%.
Arcane Focus
Not learned
Increases your chance to hit and reduces the mana cost of your Arcane spells by 1%.
Arcane Stability
Not learned
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20%.
Arcane Fortitude
Not learned
Increases your armor by an amount equal to 50% of your Intellect.
Magic Absorption
Not learned
Increases all resistances by .5 per level and causes all spells you fully resist to restore 1% of your total mana. 1 sec cooldown.
Arcane Concentration
Not learned
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement
Not learned
Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.
Spell Impact
Not learned
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.
Student of the Mind
Not learned
Increases your total Spirit by 4%.
Focus Magic
Not learned
Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
Arcane Shielding
Not learned
Decreases the mana lost per point of damage taken when Mana Shield is active by 17% and increases the resistances granted by Mage Armor by 25%.
Improved Counterspell
Not learned
Your Counterspell also silences the target for .
Arcane Meditation
Not learned
Allows 17% of your mana regeneration to continue while casting.
Torment the Weak
Not learned
Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.
Improved Blink
Not learned
Reduces the mana cost of Blink by 25% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 15%.
Presence of Mind
Not learned
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Not learned
Increases your total Intellect by 3%.
Prismatic Cloak
Not learned
Reduces all damage taken by 2% and reduces the fade time of your Invisibility spell by 1 sec.
Arcane Instability
Not learned
Increases the damage done by your spells and your critical strike chance by 1%.
Arcane Potency
Not learned
Increases the critical strike chance of your next damaging spell by 15% after gaining Clearcasting or Presence of Mind.
Arcane Empowerment
Not learned
Increases the damage of your Arcane Missiles spell by an amount equal to $*5;s1% of your spell power and the damage of your Arcane Blast by 3% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 1%.
Arcane Power
Not learned
When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
Incanter's Absorption
Not learned
When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 5% of the amount absorbed for 10 sec.
Arcane Flows
Not learned
Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15% and the cooldown of your Evocation spell by 1 min.
Mind Mastery
Not learned
Increases spell power by 3% of your total Intellect.
Slow
Not learned
Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
Missile Barrage
Not learned
Gives your Arcane Blast a 8% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.
Netherwind Presence
Not learned
Increases your spell haste by 2%.
Spell Power
Not learned
Increases critical strike damage bonus of all spells by 25%.
Arcane Barrage
Not learned
Launches several missiles at the enemy target, causing 386 Arcane damage.
Fire
0
Improved Fire Blast
Not learned
Reduces the cooldown of your Fire Blast spell by 1 sec.
Incineration
Not learned
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2%.
Improved Fireball
Not learned
Reduces the casting time of your Fireball spell by 0.1 sec.
Ignite
Not learned
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Burning Determination
Not learned
When Interrupted or Silenced you have a 50% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.
World in Flames
Not learned
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%.
Flame Throwing
Not learned
Increases the range of all Fire spells except Frostfire Bolt by 3 yards.
Impact
Not learned
Gives your damaging spells a 4% chance to cause the next Fire Blast you cast to stun the target for .
Pyroblast
Not learned
Hurls an immense fiery boulder that causes 141 Fire damage and an additional Fire damage over 12 sec.
Burning Soul
Not learned
Reduces the pushback suffered from damaging attacks while casting Fire spells by 35% and reduces the threat caused by your Fire spells by 10%.
Improved Scorch
Not learned
Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 1% and your damaging Scorch spells have a 33% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
Molten Shields
Not learned
Causes your Fire Ward and Frost Ward spells to have a 15% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
Master of Elements
Not learned
Your spell criticals will refund 10% of their base mana cost.
Playing with Fire
Not learned
Increases all spell damage caused by 1% and all spell damage taken by 1%.
Critical Mass
Not learned
Increases the critical strike chance of your Fire spells by 2%.
Blast Wave
Not learned
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, knocking them back and dazing them for 6 sec.
Blazing Speed
Not learned
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 24 sec.
Fire Power
Not learned
Increases the damage done by your Fire spells by 2%.
Pyromaniac
Not learned
Increases chance to critically hit by 1% and allows 17% of your mana regeneration to continue while casting.
Combustion
Not learned
When activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Molten Fury
Not learned
Increases damage of all spells against targets with less than 35% health by 6%.
Fiery Payback
Not learned
When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75.2 secs while the cooldown is increased by 2.5.1 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
Empowered Fire
Not learned
Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 5% of your spell power. In addition, each time your Ignite talent causes damage, you have a 33% chance to regain 2% of your base mana.
Firestarter
Not learned
Your damaging Blast Wave and Dragon's Breath spells have a 50% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec.
Dragon's Breath
Not learned
Targets in a cone in front of the caster take 370 Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Hot Streak
Not learned
Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.
Burnout
Not learned
Increases your spell critical damage bonus with all spells by 10% but your non-periodic spell criticals cost an additional 1% of the spell's cost.
Living Bomb
Not learned
The target becomes a Living Bomb, taking Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within yards.
Frost
0
Frostbite
Not learned
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Improved Frostbolt
Not learned
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Ice Floes
Not learned
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7%.
Ice Shards
Not learned
Increases the critical strike damage bonus of your Frost spells by 33%.
Frost Warding
Not learned
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused.
Precision
Not learned
Reduces the mana cost and increases your chance to hit with spells by 1%.
Permafrost
Not learned
Increases the duration of your Chill effects by 1 sec:secs;, reduces the target's speed by an additional 4%, and reduces the target's healing received by 7%.
Piercing Ice
Not learned
Increases the damage done by your Frost spells by 2%.
Icy Veins
Not learned
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Improved Blizzard
Not learned
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts .
Arctic Reach
Not learned
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Frost Channeling
Not learned
Reduces the mana cost of all spells by 4% and reduces the threat caused by your Frost spells by 4%.
Shatter
Not learned
Increases the critical strike chance of all your spells against frozen targets by 17%.
Cold Snap
Not learned
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
Improved Cone of Cold
Not learned
Increases the damage dealt by your Cone of Cold spell by 15%.
Frozen Core
Not learned
Reduces the damage taken from all spells by 2%.
Cold as Ice
Not learned
Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 10%.
Winter's Chill
Not learned
Increases your chance to critically hit with Frostbolt by an additional 1% and gives your Frost damage spells a 33% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to times.
Shattered Barrier
Not learned
Gives your Ice Barrier spell a 50% chance to freeze all enemies within yds for 24 sec when it is destroyed.
Ice Barrier
Not learned
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Arctic Winds
Not learned
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
Empowered Frostbolt
Not learned
Increases the damage of your Frostbolt spell by an amount equal to 5% of your spell power and reduces the cast time by 0.1.1 sec.
Fingers of Frost
Not learned
Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Brain Freeze
Not learned
Your Frost damage spells with chilling effects have a 5% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
Summon Water Elemental
Not learned
Summon a Water Elemental to fight for the caster$?(s70937)[][ for 45 sec].
Enduring Winter
Not learned
Increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
Chilled to the Bone
Not learned
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1% and reduces the movement speed of all chilled targets by an additional 2%.
Deep Freeze
Not learned
Stuns the target for 5 sec. Only usable on Frozen targets. Deals to damage to targets permanently immune to stuns.
Achievements
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